Game UI designer

Cole Brennan

I design HUDs and menus that stay readable when the fight is loud. Early career, deliberate about the craft under fire.

Austin, TXOpen to game UI roles and select freelance

Featuring

  1. 2024 - present

    UI Designer, Knotline Games

    HUDs, menus, and live-season flows.

  2. 2023

    UI Design Intern, Tether

    Inventory and loadout flows; playtests.

  3. 2021 - present

    Freelance UI for game jams

    Menus and HUDs under weekend constraints.

Craft departments

I design game HUDs, menus, and in-match feedback for multiplayer titles.

Known for

  • HUD design
  • Readability
  • Game jams

Current focus

  • Combat UI
  • Menus
  • Playtesting

Selected productions

Game UI

Knotline combat HUD

Readability passes for combat and objective HUDs on a shipped multiplayer title.

Shipped on live seasons

Menus

Seasonal menus & rewards

Menu and reward flows for live seasons without a tutorial rewrite each time.

Live at Knotline

Freelance

Game jam UI

Menus, HUDs, and pause flows for a dozen student and indie jams.

12+ jams shipped

With distinction

Knotline Games
UI designer, 2024 - present
Tether intern
Live-service game UI, 2023
12+ jams
Freelance UI under weekend constraints

A note from the production

UT Austin BFA, a dozen freelance jams, a Tether internship, then Knotline Games. The work is whether a player can still read the interface when the screen is noise.

Commentary

Design for the loud moment

A HUD that only works in a quiet mock fails the product. Playtest combat and panic.

Production notes

Where is Cole in their career?
Early: UT Austin BFA 2024, Tether internship 2023, UI designer at Knotline Games since 2024.
What is Cole looking for?
Game UI roles and select freelance.
What does Cole bring?
HUD readability under fire and jam-hardened judgment about what to cut.

Distribution

Credits·shown with a fictional demo record

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Credits · Designs · Source of You